Weekend Throwback: iPhone 3G Review (2008)

On the Weekend throwback, we revisit some vintage, well aged (like fine milk) articles from the site’s history, to see how tech has evolved in the last 13 years. Today, we’re checking out our classic review of the iPhone 3G. A phone which was a pretty big deal back when it came out, and also my very first entry into the smartphone world. But enough with the palaver, let’s get on with the show.

The iPhone 3G: many consider it to be the ultimate cell phone. Perhaps that’s stretching it a little bit. It wasn’t long ago when Apple boldly declared that cell phones sell for nothing because they’re worth nothing. Then in 2007, rumours of an iPod Phone began appearing. In the summer of that year, Apple released the iPhone to much fanfare, and chagrin.

Originally, the iPhone was only available in the United States through an exclusive deal with AT&T. There wasn’t a lot of love for the phone’s provider either, with one man claiming a 300 page phone bill which he displayed in a viral video.

Apple priced the new phone far more competitively at $199 for the 8gb model. This represented a 66% price drop over the original, though this was still based on a subsidized price for a three year contract. The price drop makes the iPhone more tempting for consumers, who might not otherwise consider a smart phone. That was my case when I decided I needed a new phone. I had originally wanted an iPod Touch to use as a PDA but the iPhone 3G represented better value. This hands on review looks at the $199 8gb model.


Under the Hood

The iPhone comes in a candy bar form factor, and at first glance doesn’t look like a phone at all. We’re used to seeing the Star Trek flip style, but this is a radically different approach.

The iPhone’s surface is dominated by it’s 3.5” LCD touch screen in it’s 3:2 aspect ratio. The screen has a resolution of 480×320, which is now standard for video capable iPod. Differentiating it from other portable electronics, the display cover is actually made of durable scratch proof glass instead of plastic. There are only four buttons on the phone’s entire surface. The home button (which I’ll get to later), the volume rocker, ringer/vibrate toggle switch, and sleep/wake button. Everything else is controlled by the touch screen.

The 3G is of 4.5” x 2.4” and is 0.48” thick, and weighs 133 grams. Powering it is an ARM 1176 processor running at 412mhz, a PowerVR MBX GPU, and 128mb of DRAM. The battery is a 1400mAh pack that’s not user replaceable. Apple claims a battery life of up to 8 hours of talk, 6 hours of Internet use, 7 hours of video playback, 24 hours of audio playback, and 250 hours on standby. Other hardware features include Bluetooth 2.0 + EDR , 802.11b/g Wifi, 2.0 megapixel camera, and assisted GPS.

There are currently two models available to purchase. The base model sells for $199 and features 8gb of onboard flash storage. The $299 model increases storage to 16gb but adds no other features. Therefore the 8gb model is the best value given that an additional 4gb of internal flash would not cost anywhere near $100 to add. Only purchase the 16gb model if you intend to watch a lot of videos on your phone or have a large music collection in lossless format.

The iPhone 3G also comes in two colour options. The 8gb model only comes in black with chrome trim around the edges. The 16gb model comes with either a black or white backplate. The front bezel is black with chrome trim on both models. If getting the 16gb model, I would go with the white for the simple fact that it won’t show finger prints. However, phone covers are available that eliminate that problem all together. Third party covers can make the iPhone any colour you’d like.

In box, you get the iPhone itself, as well as the usual goodies. There’s a USB charger, USB to 30-pin dock cable, and iPod earbuds with microphone. Apple’s earbuds are just awful, so I never even took them out of the box. You also get your manuals, key for removing the SIM card, and the same Apple stickers they’ve thrown in with all their products for the last 25 years. Everything is neatly packed in a two tier design, with the phone on top and accessories on the bottom. The packaging is compact, stylish, and durable so the box could be reused to store the phone in a pinch.


Touch Me baby

The iPhone runs on what is known as the iPhone OS. It’s essentially a cut down version of Apple’s Mac OS X, and functions as a cross between the Dock and Dashboard.

The iPhone features a user friendly, simple gesture recognition system. Launching your apps is as simple as touching the icon of the one you want. Scrolling is accomplished by dragging your finger across the screen. Pinching your fingers zooms in, and the opposite zooms out. Double tapping in Safari or Mail will zoom in on text columns or specific page elements. Tapping again will zoom out. Double tapping on an app icon will enter a move/delete mode that allows you to move your icons around on the menu or delete unwanted apps. The single physical button below the screen is your home button. Tapping it will exit the app you’re in and send you back to the main menu. I though this system was quite innovative compared to the complex set of keys most other smart phones have.

Text entry is accomplished using virtual keyboards on the touch screen. If there is one problem with the iPhone’s touch system, it’s this. Without physical keys as a guideline, it’s easy to hit the wrong letter, forcing you to go back and fix it. Virtual keyboards are no good for typing out long emails or notes. If you have fat fingers, I suggest using a stylus. Some third party companies do make styli for them. The phone app is also dialed using a virtual number pad, but the buttons are much bigger so calling shouldn’t ever be a problem.

In addition to this control scheme, the iPhone features accelerometers. It always knows which way it is oriented. Tilting the phone on its side in some apps will switch to a landscape aspect ratio. Additionally, iPhone games can be controlled using motion in the same way Sony’s SIXAXIS controller works.


There’s an App for that

What’s the apps? Well, there’s lots to choose from that give the iPhone additional functionality. 19 apps come preloaded. These include SMS, Calender, Photo, Camera, YouTube Player, Stock ticker, Google Maps, Yahoo Weather, Clock, Calculator, Notes, Settings, iTunes Store, App Store, Contacts, Phone, Mail, Safari, and iPod. Additional apps can be purchased from the Apps store, either directly from the phone over wifi only or through iTunes on your computer.

For the sake of this review, we’ll look at the Apps Store built into the iPhone. You must have an iTunes account to download anything. Apps on the store are divided into a variety of categories such as productivity, business, games, and lifestyle. You can also select to see updates for apps you already have, hot apps divided between free and payware, and new apps.

Navigating the store is, unfortunately, not very intuitive. Apps are not listed in any logical manner, such as by price or alphabetical order, and the search feature is only useful if you know what you’re looking for. I personally would have preferred a function where you could select to see only free apps or pay apps in all categories. Unlike the iTunes music store, there is no set pricing for apps either. Payware ones can range from as little as $0.99 to $30 or more. One of the expensive apps in question is the Oxford English Dictionary, which is built into Apple’s computers at no charge, but is extra on the phone. It costs $24.99. Fortunately, there is a free and decent dictionary app called Dictionare which works well in a pinch.


Surfing on the go

Apple includes Safari Mobile on both the iPhone and iPod Touch. I haven’t used to many mobile browsers, but compared to the PSP one, Safari is pretty impressive. The iPhones larger amount of memory means that it is fully capable of rendering web pages in their full resolution, rather than chopped down mobile version. Everything is displayed accurately with no shifting of items.

You can tilt the iPhone on its side for a landscape view, which makes certain pages, such as web forums, easier to view. Portrait view is ideal for reading news columns. Just double tap on a text column and Safari will automatically zoom in on the text for you. There is also integrated Google Search. Unfortunately, the iPhone lacks copy and paste functionality. Despite this, it’s one of the best mobile browsing experiences around.

802.11g Wifi functionality means pages load fast. However, I found 3G speeds to be less impressive. However, I believe this is due to a problem with my network. Like most mobile browsers, Safari lacks Adobe Flash support. Since a lot of web pages now use Flash, this can be a problem at times. Adobe has Flash for iPhone planned but Apple hasn’t committed.

As for email, it’s pretty standard for mobile mail. You can either use your own account, or Apple’s MobileMe, which costs extra in addition to your monthly phone and data bill.

MobileMe is pretty useless, since the iPhone integrates seamlessly with GMail, Yahoo Mail, MSN Hotmail, and your ISP’s email service. One problem with Mobile Mail is there are no integrated junk filters. Gmail and other online services have their own junk filters so you won’t receive junk through them, but this won’t be the case if you’re using your ISP’s service.


Finding the way

The iPhone features a GPS function integrated with Google Maps. This can be extremely helpful when your lost. However, the iPhone isn’t ideal for GPS, so it may have trouble finding the satellite signal in doors or in the city. If that’s the case, it uses your IP address location or proximity to cell towers to triangulate your location. Google Maps is full featured including satellite views. It can also give you directions and show your route progress through GPS.


What about just making a phone call

Well, the iPhone can do everything except make phone calls. I ran into some issues with dropped calls. For the first two weeks I owned the phone, I had no issues. All of a sudden, it inexplicably started dropping every single call (both incoming and outgoing) about five second in.

Finding technical help from my provider, Fido, was easier said than done. I couldn’t find technical support listed on their 1-888 line. I went to the place I bought it, no help. Then I went to the tech counter at a Fido store, they don’t fix the iPhone there. The tech did give me a number to call and I finally did get the problem fixed. It turned out to be a network error solved by resetting the network connection in the phone’s Settings/General menu. So I basically had to run around for a rather simple fix. Typical.

By default, the original 2.0 firmware did have issues with dropping calls, though I was using the new FW2.1, which supposedly solves that problem. Other than that, the phone features are what you’d expect. Virtual keypad, organized contacts for speed dial, text voicemail that tells you what the message is about before listening to it, and call history. One thing the iPhone lacks is hands free dialing. However, this can be added via an app from the Apps Store.


The iPod Phone

MP3 functionality is still pretty basic even compared to other iPod players. Limited graphic equalizer which cannot be adjusted, no FM radio, no voice recording by default, though there’s an app for that.

You can organize songs and albums and play them by touching them. Turning to a landscape view goes into “Cover Flow” mode which displays album covers in a quasi-3D fashion.

The iPhone like all iPods features MP3, AAC, AIFF, Apple Lossless support for audio. The iPod is one of the few mainstream players that supports lossless playback. However, 8gb of storage really limits how much lossless audio you can actually have, considering an entire album is usually 250-300mb in size.

Audio quality is identical to other iPods and is decent enough, though not top notch. For video, the iPhone supports MPEG formats, AVC, QuickTime, and YouTube through the built in YouTube app. Video quality looks decent, though unlike the PSP, the iPhone lacks a true 16:9 display. Feature length movies and TV shows can be downloaded from the iTunes Store. Alternatively, you can rip DVDs and recorded TV shows and convert them to an iPod supported format.


Conclusion

Apple has come a long way since the iPod was first introduced back in 2001. While it wasn’t the first MP3 player available, it revolutionized the way we listen to our music. When Apple introduced the iPhone in 2007, they hoped to do the same thing with the way we use our cell phones. They came rather late into what was already a vary saturated market. Since then, the iPhone has become the best selling phone in North America; a tough feat by anybody’s standards.

What you get is a light weight, durable handset with one of the best user experiences around. Everything just seems to function so smoothly, the way a phone ought to perform. That said, the iPhone can probably best be described as a jack of all trades, master of none. It doesn’t really bring anything truly revolutionary to the table, since touch screens and downloadable apps have been a PDA staple since Apple’s ill fated Newton. It also lacks certain features that are considered basic on some smart phones, such as voice activated dialing and cut & paste. I also think Apple’s hopes of turning it into a game console (and PSP/Nintendo DS killer) might be wishful thinking on their part. All that aside, Apple has come up with a really nice product, which is well worth the $199 entry fee.

What Works:
-Best mobile web browsing experience around
-Downloadable apps make the iPhone endlessly customizable
-Fast 3G support
-Built in Apps provide lots of functionality
-Accelerometer features interesting
-GPS with Google Maps is very handy
-Download songs right through your phone from iTunes Store app
-Full featured iPod as well as phone

What Doesn’t Work
-No built in spam filter in Mail
-No Adobe Flash support
-Virtual keyboard can be clunky if you have fat fingers
-No voice activated dialling by default (can be added through third party app)
-Dubious as a PSP/Nintendo DS replacement
-No copy & paste for email, web
-Still some bugs to be ironed out. Phone has a mind of its own at times
-App Store clunky to navigate

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